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https://blog.csdn.net/m0_56069948/article/details/122285951
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https://blog.csdn.net/m0_56069948/article/details/122285941
抽象编程怎么说呢,以观察者模式为例:
观察者模式有两个对象,一个是观察者,一个是可观察者(字面翻译很别扭observable),消息发布者(提供者)。
第一层如下,三个对象A、B、C分别有一个接收消息的方法,还有一个存储数据的字段,X就是发布消息的对象,它通过setdata方法设置自己的字段data,然后通知abc,abc如愿以偿地拿到了通知,完美!
internal class A
{
public int Data;
public void Update(int data)
{
this.Data = data;
}
}
internal class B
{
public int Count;
public void Notify(int data)
{
this.Count = data;
}
}
internal class C
{
public int N;
public void Set(int data)
{
this.N = data;
}
}
internal class X
{
private int data;
public A instanceA;
public B instanceB;
public C instanceC;
public void SetData(int data)
{
this.data = data;
instanceA.Update(data);
instanceB.Notify(data);
instanceC.Set(data);
}
}
using ObserverOne;
A a = new A();
B b = new B();
C c = new C();
Console.WriteLine("订阅前.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Count = {b.Count}");
Console.WriteLine($"c.N = {c.N}");
X x =new X();
x.instanceA = a;
x.instanceB = b;
x.instanceC = c;
x.SetData(10);
Console.WriteLine("X发布data=10, 订阅后.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Count = {b.Count}");
Console.WriteLine($"c.N = {c.N}");
再想一想,这好像不够灵活,订阅者是死的,那改进一下:
internal interface IUpdatebleObject
{
int Data { get; }
void Update(int newData);
}
internal class A : IUpdatebleObject
{
public int Data => data;
private int data;
public void Update(int newData)
{
this.data = newData;
}
}
internal class B : IUpdatebleObject
{
public int Data => data;
private int data;
public void Update(int newData)
{
this.data = newData;
}
}
internal class C : IUpdatebleObject
{
public int Data => data;
private int data;
public void Update(int newData)
{
this.data = newData;
}
}
internal class X
{
private IUpdatebleObject[] updates=new IUpdatebleObject[3];
public IUpdatebleObject this[int index]
{
set { updates[index] = value; }
}
private int data;
public void Update(int newData)
{
this.data = newData;
foreach (var update in updates)
{
update.Update(newData);
}
}
}
using ObserverTwo;
X x = new X();
IUpdatebleObject a = new A();
IUpdatebleObject b = new B();
IUpdatebleObject c = new C();
Console.WriteLine("订阅前.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Data = {b.Data}");
Console.WriteLine($"c.Data = {c.Data}");
x[0] = a;
x[1] = b;
x[2] = c;
x.Update(10);
Console.WriteLine("X发布data=10, 订阅后.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Data = {b.Data}");
Console.WriteLine($"c.Data = {c.Data}");
虽然写到这个例子已经很了不起了,但是对于有想法的来说还是可以继续改进,要不然怎么常挂嘴边说面对抽象编程呢,那就继续改进了:
///
/// 观察者
///
///
internal interface IObserver
{
void Update(SubjectBase subject);
}
///
/// 可观察者(发出通知的对象)
///
///
internal abstract class SubjectBase
{
protected IList> observers = new List>();
protected T state;
public virtual T State => state;
public static SubjectBase operator +(SubjectBase subject,IObserver observer)
{
subject.observers.Add(observer);
return subject;
}
public static SubjectBase operator -(SubjectBase subject,IObserver observer)
{
subject.observers.Remove(observer);
return subject;
}
public virtual void Notify()
{
foreach (var observer in observers)
{
observer.Update(this);
}
}
public virtual void Update(T state)
{
this.state = state;
Notify();
}
}
internal class Observer : IObserver
{
public T State;
public void Update(SubjectBase subject)
{
this.State = subject.State;
}
}
internal class Subject:SubjectBase
{
}
到这里基本上可以说是把骨架搭起来了,这些可以称之为底层的代码。实现代码如下:
internal class TestObserver
{
public void TestMulticst()
{
SubjectBase<int> subject = new Subject<int>();
Observer<int> observer1 = new Observer<int>();
observer1.State = 10;
Observer<int> observer2 = new Observer<int>();
observer2.State = 20;
subject += observer1;
subject += observer2;
subject.Update(1);
Console.WriteLine($"observer1.State={observer1.State} observer2.State={observer2.State}");
subject -= observer1;
subject.Update(100);
Console.WriteLine($"update state = 100, observer1.State={observer1.State} observer2.State={observer2.State}");
}
public void TestMultiSubject()
{
SubjectBase<string> subject1 = new Subject<string>();
SubjectBase<string> subject2 = new Subject<string>();
Observer<string> observer1 = new Observer<string>();
observer1.State = "运动";
Console.WriteLine($"observer1.State={observer1.State}");
subject1 += observer1;
subject2 += observer1;
subject1.Update("看电影");
Console.WriteLine($"observer1.State={observer1.State}");
subject2.Update("喝茶");
Console.WriteLine($"observer1.State={observer1.State}");
subject1 -= observer1;
subject2 -= observer1;
observer1.State = "休息";
subject1 -= observer1;
subject2 -= observer1;
Console.WriteLine($"observer1.State={observer1.State}");
}
}
using ObserverThree;
//new TestObserver().TestMulticst();
new TestObserver().TestMultiSubject();
到这里基本上就完成了任务,也就可以结束了。但是,学习需要深度也需要宽度,所以观察者模式在C#可以通过事件来实现一样的效果。下面就看下上面写这么多的代码用事件怎么写呢,这里的实例稍作变化,实现改变名字通知观察者,这里观察者就是控制台了,打印通知:
internal class UserEventArgs:EventArgs
{
private string name;
public string Name => name;
public UserEventArgs(string name)
{
this.name = name;
}
}
internal class User
{
public event EventHandler NameChanged;
private string name;
public string Name
{
get { return name; }
set
{
name = value;
NameChanged?.Invoke(this, new UserEventArgs(value));
}
}
}
using ObserverFour;
User user = new User();
user.NameChanged += OnNameChanged;
user.Name = "joe";
void OnNameChanged(object sender, UserEventArgs args)
{
Console.WriteLine($"{args.Name} Changed ");
}
再放一个麻烦一点的例子,字典新增的通知(监听)事件:
internal class DictionaryEventArgs : EventArgs
{
private TKey key;
private TValue value;
public DictionaryEventArgs(TKey key,TValue value)
{
this.key = key;
this.value = value;
}
public TKey Key => key;
public TValue Value => value;
}
internal interface IObserverableDictionary:IDictionary
{
EventHandler> NewItemAdded { get; set; }
}
internal class ObserverableDictionary : Dictionary, IObserverableDictionary
{
protected EventHandler> newItemAdded;
public EventHandler> NewItemAdded { get => newItemAdded;set=> newItemAdded = value;}
public new void Add(TKey key,TValue value)
{
base.Add(key, value);
if(NewItemAdded != null)
NewItemAdded(this, new DictionaryEventArgs(key, value));
}
}
using ObserverFive;
string key = "hello";
string value = "world";
IObserverableDictionary<string,string> dictionary = new ObserverableDictionary<string,string>();
dictionary.NewItemAdded += Validate;
dictionary.Add(key, value);
void Validate(object sender, DictionaryEventArgs<string,string> args)
{
Console.WriteLine($"{args.Key} {args.Value}");
}
事件说完了!再回头看看观察者设计模式。
微软已经很重视观察者模式这个设计,把IObserver、IObservable集成到runtime里面去了,也就是基类库里面。aspnetcore框架也有用到这个,比如日志模块。所以感觉有必要了解一下,放个小例子作为结束:
internal class Message
{
public string Notify { get; set; }
}
internal class Teacher : IObservable
{
private readonly List> \_observers;
public Teacher()
{
\_observers = new List>();
}
public IDisposable Subscribe(IObserver observer)
{
\_observers.Add(observer);
return new Unsubscribe(observer, \_observers);
}
public void SendMessage(string message)
{
foreach (var observer in \_observers)
{
observer.OnNext(new Message() { Notify = "message" });
}
}
public void OnCompleted()
{
foreach (var observer in \_observers)
{
observer.OnCompleted();
}
\_observers.Clear();
}
}
internal class Unsubscribe:IDisposable
{
private readonly IObserver \_observer;
private readonly List> \_observers;
public Unsubscribe(IObserver observer, List> observers)
{
this.\_observers = observers;
this.\_observer = observer;
}
public void Dispose()
{
if(\_observers.Contains(\_observer))
\_observers.Remove(\_observer);
}
}
internal abstract class Student : IObserver
{
private
string name;
public Student(string name)
{
this.name = name;
}
private IDisposable \_unsubscribe;
public virtual void OnCompleted()
{
Console.WriteLine("放学了...");
}
public virtual void OnError(Exception error)
{
Console.WriteLine("生病了...");
}
public virtual void OnNext(Message value)
{
Console.WriteLine($"大家好: 我是 {name} -\_- ");
Console.WriteLine($"老师说:{value.Notify}");
}
public virtual void Subscribe(IObservable obserable)
{
if (obserable != null)
\_unsubscribe = obserable.Subscribe(this);
}
}
internal class StudentZhang : Student
{
public StudentZhang(string name) : base(name)
{
}
}
internal class StudentLi : Student
{
public StudentLi(string name) : base(name)
{
}
}
using ObserverSeven;
Teacher teacher = new Teacher();
teacher.Subscribe(new StudentLi("李逵"));
teacher.Subscribe(new StudentZhang("张麻子"));
teacher.SendMessage("明天放假");
teacher.OnCompleted();
//这里学生是多个,也定义可以多个老师,实现多对多关系
示例代码:
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